

It told its story using conventional comic book panels between stages, and combined platforming with one-on-one fights involving character-specific movesets and health bars. A side-scrolling beat-’em-up for Amiga, Amstrad CPC, Atari ST, C64, DOS and Spectrum, the game leaned into the limitations of both two-dimensional space and the era’s consumer-oriented hardware. The Spider-Man version also spawned a three-issue comic series, and established the long-standing tradition of including as many of the hero’s foes as possible in a single, original video game story.ĭoctor Doom’s Revenge! began a tradition of its own. Questprobe - released on the Apple II, Atari 8-bit and ST, BBC Micro, Browser, Commodore Plus/4 and 64, DOS, Electron and ZX Spectrum - allowed for full-sentence text commands to navigate and interact with its 2D environments. Adams’ graphic adventure was a sequel to his first Marvel game, Featuring the Hulk, that guided the player on an investigation centered around the fan-favorite villain Mysterio. Each of these early efforts, while wildly different from one another, foretold the struggles of the decades to come.

More impressive, by today’s standards, were the next two Spider-Man titles that emerged in the 1980s: Scott Adams’ Questprobe Featuring Spider-Man (1984) and Paragon Software’s The Amazing Spider-Man and Captain America in Doctor Doom’s Revenge! (1989).
#SPIDER MAN PC 1989 SOFTWARE#
The Amazing Spider-Man and Captain America in Doctor Doom’s Revenge! Paragon Software Only Spider-Man’s spidey powers can get us out of this!”) Today, the game’s greatest charms are its pastel color palette and the simplistic sprite used for Spider-Man himself it is, in effect, a novelty item. “And his Super Bombs sit fiendishly up on High Voltage Towers. (“The Goblin’s time bombs are ticking away,” a print ad for the game noted. The Green Goblin awaits Spidey atop various skyscrapers and other towering structures, and the wall-crawler has to use his web-shooting abilities to scale each of them while dodging henchmen and defusing cartoonish-looking bombs. At a glance, it somewhat resembles the core design of Donkey Kong. A rudimentary affair with blocky 8-bit graphics and the most basic mechanics, Spider-Man on the 2600 is largely notable for being the first game to feature characters licensed by Marvel Comics. The first arrived in 1982 for the Atari 2600, from Parker Brothers. The years haven’t been kind to the Spider-Man games of the 1980s.
